Token Economy Research Paper

Token Economy Research Paper-89
Just as the types of behaviors a token economy enforces are different, so are the ways in which this system is depicted.

Just as the types of behaviors a token economy enforces are different, so are the ways in which this system is depicted.

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Initially tokens are awarded frequently and in higher amounts, but as individuals learn the desirable behavior, opportunities to earn tokens decrease.

(The amount and frequency of token dispensing is called a reinforcement schedule.) For example, in a classroom, each student may earn 25 to 75 tokens the first day, so that they quickly learn the value of the tokens. By gradually decreasing the availability of tokens (fading), students should learn to display the desirable behavior independently, without the unnatural use of tokens.

The tokens are collected and later exchanged for a meaningful object or privilege.

The primary goal of a token economy is to increase desirable behavior and decrease undesirable behavior.

While the principles behind a token economy do not change, the implementation of this system can and should vary based on the child’s abilities, interests and the specific behaviors being targeted.

The many aspects of a token economy should be individualized to meet the learner’s needs and interests.

The result is the child exhibits the target behaviors occur more often.

The amount of tokens required to earn a backup reinforcer are usually illustrated in a chart form.

Clients with multiple interests often want to earn different types of tokens for their token economy.

For older clients who may think a picture system is silly, points or coins can be used instead of paper tokens.

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